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Fritz: All Fritz
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1989-12-07
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Bananoid (BANANOI)
VGA Arcade Games
William Rieder; $0
is the best "breakout" type game we have ever seen on a PC. It requires
VGA or MCGA (which is no kin to CGA), a mouse, and at least a 286-10. The
graphics are beautiful. One unusual feature is that the playing field is two
screens wide and scrolls smoothly as you move the mouse. Another unusual
feature (for a breakout game) is that every once in a while, one of the
colored blocks that you are breaking out falls down the screen and if you
catch it with the paddle, it changes the paddle (to narrower, double-wide, or
"sticky"), or it changes the paddle to a ship which can fire laser blasts at
the remaining blocks (while the ball is still bouncing around, of course), or
it advances you to the next screen. Which of these happens depends on the
color of the block. The game appears to have been fashioned after the arcade
machine game Arkenoid. If you have the requisite hardware, this is one game
you do not want to miss.
Beyond Columns 1.1 (BEYOND)
VGA Arcade Games
Brad P. Taylor; $0
"...is like Tetris, only different." That's what our write-up of this
program would have been before reading the background given by the author, who
says: "The orignal Columns game was invented for the X window system by Jay
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Geertsen of HP."
In this game, you control columns as they move down the screen, much like with
Tetris. However, each column is composed of three different blocks and you
make the columns dissolve by getting three blocks of the same color or design
(your choice of several block designs is given) in a row, vertically,
horizontally, or diagonally.
To further complicate things, you can rearrange the blocks within the columns
so that, for example, if a column on the bottom has two green blocks on top
and the falling column has a green block in the middle, say, you can rotate
the middle green block to the bottom of the column so that when it lands on
the column with the two green blocks, there will be three green blocks in a
row, causing them to dissolve. In our opinion, this program is a lot more
difficult than Tetris. The Easy level drove us to a nervous breakdown.
Bad news: it is for VGA or MVGA only, and it appears that you have to reboot
to get out of the program.
EGA-roids 1.0c (EGAROID)
EGA Arcade Games
Designer Software; $5
is a fast moving, high resolution Asteroids type of game for the EGA.
This is a minor update, but we have also included in this archive a patch (by
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John Deurbrouck) that will increase the maximum number of ships from three to
thousands, so that you can get more practice. It will also create a new
EGAroid file that allows only one ship, for when you are ready to really prove
your skills.
Fans
EGA Arcade Games
Mettus Graphics; $0
is an arcade game of the shoot-em-up genre, but with some strange twists to
it. Fans has good graphics, for which EGA video is required.
Snarf
Arcade Games
Everett Kaser; $0
is an arcade game similar to the commercial arcade game, Tutankham. The
graphics are excellent and require EGA/VGA video. Complete C and Assembler
source code is included. The author says, "The game is playable, but it is not
what I would consider a finished game." (We had fun playing it, but maybe we
didn't make it far enough to see the unfinished parts.) The source code is
provided to allow others to do more work on it. We first saw this game in
1987, but did not add it because of a very restrictive copyright notice.
However, when we recently contacted the author, we got some bad news and good
news: no new versions have been released, but PsL is now being allowed to
distribute the program.
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